This page contains information on the mods available for Skyrim on PC, as well as Xbox One and PlayStation 4 Mods for the Special Edition.
How to Install Special Edition Mods
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Video Guide
With the release of SkyrimSpecial Edition, the way mods are now certified and implemented into both PC and Consoles have changed, and now work along the same line as Fallout 4. Use the following steps to download and enjoy mods from Bethesda's servers.
Step One: Create and Log in to Bethesda.net
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Elder Scrolls Skyrim Nexus Mods
In order to view, download, and play mods, you'll need to register your account to Bethesda.net. When prompted, enter your information and log in to proceed to the Mod Library.
Step Two: Choose Your Mods
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You'll now be able to view an expansive selection of player-created mods. You can view the details of a mod, favorite for future use, download, rate, or report a mod by pressing A.
Much like a netflix style queue, the top row will list your current library of downloaded mods, while the row below will list current popular mods, and scrolling down will reveal more curated rows like ratings and categories on what the mod changes.
If you want to search for something more specific, you can also use the libraries search function too. Mods can run the gamut from spawning items, changing weapons, settlements, clothing, characters, and more - even cheats!
Note that upon choosing to install most of these, the game will create a copy of your save file with the mods, leaving your un-modded save files untouched. This is so if anything goes wrong with a mod you have installed, you'll still have a reference point before things went wrong. However - installing a mod that does this will also disable achievements.
Enable Your Mods
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Once downloaded, head to the page for the mod you downloaded (easily accessed from the My Library row in the search list, or pressing Y to bring up the order that mods will be loaded), and under 'Favorite' there will be an option to 'enable' the mod. This will ensure that the mod is active when you load up your new modded game.
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Load Order
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Some - but not all mods - may be dependant on other mods to work. If this is the case, you will want to change the load order to have the primary mods at the top, with dependant mods lower on the list.
Mod Limits
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It is important to remember that the Xbox One can support 5 Gigabytes of mods at a time, and the PS4 only 1 Gigabtye. Additionally, Modders for the Xbox One can include external assets while the PlayStation 4 Mods can only use internal assets (meaning only being able to manipulate what is already in the game files).
You can check your capacity in the top right corner. If this becomes a problem, simply deactivate other active mods and swap them in to build a collection that reflects what you want to do with your game.
How to Install Mods for Classic Skyrim
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For lists of some of the many types of mods out there for classic Skyrim - see the following sections:
The Nexus Mod Manager, available via the Nexus Mods site, makes it easy to download and install many of the community's best mods with one or two clicks of a button. If you're a bit too apprehensive about diving straight into the Nexus method, a variety of great mods are also available via the Steam Workshop. Simply find the plugin you want to install and hit 'Subscribe' - the mods will automatically install the next time you launch the game.
(Note: the Steam Workshop may not be used for the Special Edition, relying instead on Bethesda.com)
WARNING: Mods for the classic edition of Skyrim may not work with the Special Edition's new 64 bit loading, including any mods requiring the Skyrim Script Extender, which will not be available at launch - please install carefully!
Additionally, new modders need to keep in mind the fact that the work isn't over once all of your shiny new mods are installed. The order that the mods are loaded in, or the 'load order', is crucial to making sure one mod doesn't overwrite or conflict with another. Load order optimizers such as LOOT or BOSS are available to assist in organizing your ever-growing list of plugins.
Comments
![Elder Elder](https://vignette1.wikia.nocookie.net/tes-mods/images/9/90/Scottish_Bannered_Mare.png/revision/latest?cb=20140822214745)
Release Note for v 2.0.0+: Now this package is stand-alone, i.e. does no longer require the torso refit from Afendor's Dragonborn DLC Armor Refit for SAM, and is compatible with the latest Racemenu SE (0.2.4+) / SKSE64 as well.
I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched.
So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions.
The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors.
This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits.
Never touched by mine in v 2.0+ as well as in the future:
Armor: General Carius (non-playable) Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits:
Bethesda: for Original Mesh Files Vector: for SAM Permissions:
Do what do you would like to (preferably with credit).
I just wonder no one seems to have paid any attention to the fact that Afendor's Dragonborn DLC Armor refit for SAM only includes the torso/ cuirass part of the armors and the clothes from this DLC. In other words, all the gloves, boots as well as 1st person meshes from that DLC has ever been left untouched.
So, I've made this hot fix collection as a stopgap, until anyone skillful will make a more decent conversions.
The basic premise of this WIP package is as the same as my previous one, Crude Hot Fixes of Vanilla Cloth Refits for Citizens and Mages, but now also with armors.
This was a very hasty work originally for my personal use, so I would appreciate if you report any problems concerning on these refits.
Never touched by mine in v 2.0+ as well as in the future:
Armor: General Carius (non-playable) Clothing: Miraak (attached too many 'unknown (at least to me)' data in the mesh) Credits:
Bethesda: for Original Mesh Files Vector: for SAM Permissions:
Do what do you would like to (preferably with credit).
So I know that some of the races (or all) are based off real life cultures, so this is what I think based off of clothing, the locations that they live in, and what ive seen from screenshots of the ESO, maybe you guys can correct me on a few if I'm off a little
Imperials - Based on the Romans at the height of their rule, being political and conquering most of the land around them as their own empire
![Elder Scrolls Skyrim Nexus Elder Scrolls Skyrim Nexus](/uploads/1/2/3/7/123719730/263923152.jpg)
Redguards - Based on the Persians, their dark complexion mixed with Middle Eastern style architecture and a desert which could be based off the Great Salt Desert
Nords - Based on the Scandinavians, with the Viking influence and traditions
Bretons - Based on the British during the medieval period, based on their clothing and buildings
Dwemer - Based on the Babylonians, an advanced culture who was one of the wonders of the ancient world and now Babylon is no more
Orsimer - Based on the Native Americans, a tribal warrior race that lost their land to the Reguards and now live in scattered tribes and Orsinium
Ncomputing x300 driver windows xp. Bosmer - Based on the Incas of South America, like the ones in the rainforests of Chile, they were taken over by Spain, like Valenwood was with the Thalmor
Altmer - Based on the Chinese, a great independent society with a strong army that locked itself from the outside world with the great wall, except for Summerset Isles its the ocean, and prefer not to venture outside of their home
Dunmer - Based on the Mesopotamians, with deserts blowing around like ash storms and volcanoes to the north, ebony could also be based off of obsidian (volcanic glass) which was used and traded by those people
Argonians - Based on the Chitimacha Native Americans of the Atchafalaya Swamp Basin in North America, a tribe that fished and hunted in the swamps
Khajiit - Based on the Guptas of India, they brought peace, literature and religion. India has both a desert and forests like Elsweyr and Tigers(Pahmar) there
Falmer - Based on the Inuit tribal people that live in artic regions, they have a history of fighting with other cultures and some have been forced off their land
(if you wish to donate, you can do so at http:www.etherealsoftware.com.au/morrowind)
I decided to accept I am a nude modder and finished the job.
This mod removes the underwear from female characters, and adds what should be under the underwear. Just extract into the Data folder of the Skyrim installation.
NEW IN VERSION 1.4 (22/11/11):
- Some alterations to textures to improve minor issues
- Optimised file format at a still high resolution (2048x2048) to improve performance with no noticeable drop in quality
- Made all installation possible via Nexus Mod Manager for easy install (no more Full package)
NEW IN VERSION 1.3 (15/11/11):
- New default Argonian texture without nipples (nippled version is optional)
- Corrected belly button placement
- Corrected nipple placement in .msn files
- Removed some blockyness from .msn files
- Corrected stomach colour
NEW IN VERSION 1.2 (14/11/11):
- All textures are now high-res and seamless
- Dirty and Clean version of the textures, with pubic hair and hairless versions of both
- Argonian textures
- Khajiit textures: Default version (two nipples) and Alternate Cat version (8 nipples)
NUDE FEMALES v1.4by Thepal
WHAT IT DOES
Nude Females removes the underwear from female characters in the game, and updates the textures based on what one would expect to see underneath.
The textures are all high-res (2048x2048) and seamless in the current version.
INSTALLATION
You must have first downloaded the Main Download. Extract it into your Skyrim data folder (this should be your Steam foldersteamappscommonskyrimData) or use the Nexus Mod Manager to install it. This will install the mod with the default Clean textures with pubic hair.
If you have done this correctly the mod should work ingame without any other hassle.
IF YOU HAVE DOWNLOADED THE MESH-ONLY VERSION
The mesh only version does not contain any textures. If you have installed this, you will get the 'barbie doll' look. This mesh-only version allows you to choose which human/beast textures you want to use (including those textures made by other modders but utilising my mesh) without downloading ones you do not want. Install the mesh-only version, then install any textures you want to use as below.
OPTIONAL TEXTURES
To install the optional textures, first make sure you have installed the main file as above. Then, extract your chosen textures into the same folder as above (Steam foldersteamappscommonskyrimData) or use the Nexus Mod Manager to install the optional files. This will overwrite the default mod textures with whichever optional textures you have chosen.
REMOVING TEXTURES
If you want to remove any of the new textures just delete the relevant files, or unselect the mod in the Nexus Mod Manager. If textures are removed the game will revert to the original 'barbie doll' textures if you don't delete the mesh as well.
UNINSTALLING
To uninstall, just remove the installed files. These will be located in:- Datameshesactorscharactercharacter assets- Datatexturesactorscharacterargonianfemale- Datatexturesactorscharacterfemale- Datatexturesactorscharacterkhajiitfemale
CREDITS
All mesh/texture alterations by Thepal.